If you do not want JoJo games on PC don't buy them, but don't bother the fans who want them. ![]() I'm sure that many "casual" type of potential buyers, the ones who don't even understand if they want online or not for example, have been scared away by those idiots and haven't bought it just because those idiots talked bad about it even before it was out. Originally posted by gugnihr:Online addicts have started to bash this game about the bad netcode even before this game was released. ![]() some of the main causes for the game's dwindling playerbase:ĭon't forget that on PC it just randomly crashes for some reason, not at fault of your computer or anything it just stops. in-fact on the list of reasons why the game is dying i'm not sure that it makes the top 3. Originally posted by ZexxCrine:its definitely not JUST because of the price. ![]() I can't recall and am not interested enough to check) if those communities were a single community matchmaking would have a better pool of players to choose from creating a more balanced system assuming everything works as intended and if the online community was combined the self fulfilling prophecy that usually results in all competitive games dying eventually would have been delayed.Īnd then somewhere even further down the list below character balance, bugs, and the genre itself being niche, the price is also an issue if you have been waiting for a sale or are in an area where regional pricing sucks(if that is even an issue. no crossplay the people who have purchased the game are split among multiple devices. this cycle continues as the playerbase dwindles until it really is a dead game. Self fulfilling prophecy: as the game loses players people post "dead game" people who don't own the game see that its a "dead game" and don't buy it. so if you hop on the game to mash a button online and get stomped by 50-80% damage combos you will probably not want to play again. as the playerbase dwindles the number of people who remain and know what they are doing starts to slowly make up the majority of the online playerbase. they get absolutely crushed online by people who know what they are doing. easy beat: not overpowered in any way, but this mechanic encourages people to hop online while only knowing how to mash one button. lackluster single player content: devoid of any narrative the offline modes can be completed relatively quickly and the disconnected mission based unlock structure encourages people to play the missions that unlock what they want and to not play the missions that they don't care about which will further quicken the pace that some people feel they have completed what they want to out of that mode. Transmitting error: what is the point of playing ranked if your gonna eventually stack disconnects on your record out of your control? this discourages people playing ranked netcode: is archaic and feels like sludge unless you kick people who don't have perfect connections with you some of the main causes for the game's dwindling playerbase: ![]() Its definitely not JUST because of the price.
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